City: Zlōstye Vli̽ Hadfow

Zlōstye Vli̽ Hadfow

Zlōstye Vli̽ Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceËkkuv Moot
RegionOk-mbo̠n Prairie
Founded1743
Community LeaderLord Grurrarg
Area27 km2 (10 mi2)
Average Yearly Temp6°C (42°F)
Average Elevation4708 m (15446 ft)
Average Yearly Precipitation149 cm/y (58 in/y)
Population6487
Population Density240 people per km2 (648 people per mi2)
Town AuraTruename Magic
Naming
Native nameZlōstye Vli̽ Hadfow
Pronunciation/ˈzloːstje/ /vli̽/
Direct Translation[major] [politics]
Translation[Not Yet Translated]

Zlōstye Vli̽ Hadfow (/ˈzloːstje/ /vli̽/ [major] [politics]) is a temperate City located in the Ëkkuv Moot of the Rosid.

The name Zlōstye Vli̽ Hadfow is derived from the Goblin language, as Zlōstye Vli̽ Hadfow was founded by Aara, who was culturaly Wood Elf.

Climate

Zlōstye Vli̽ Hadfow has a yearly average temperature of 6°C (42°F), with its average temperature during the summer being an icy 24°C (75°F) and its average temperature during the winter being a pleasant -11°C (13°F). Zlōstye Vli̽ Hadfow receives an average of 149 cm/y (58 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Zlōstye Vli̽ Hadfow covers an area of nearly 27 km2 (10 mi2), and an average elevation of 4708 m (15446 ft) above sea level.

Overview

Zlōstye Vli̽ Hadfow was founded durring the early 18th century in early fall of the year 1743, by Aara. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Aara.

Zlōstye Vli̽ Hadfow was built using the conventions of Wood Elf durring the early 18th century. Naturaly, all settlmentss have their own look to them, and Zlōstye Vli̽ Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Zlōstye Vli̽ Hadfow is buildings are arranged arrounded a highly ordered system of restrictive packed earth streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Zlōstye Vli̽ Hadfow's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. Unfortuantly, these budget oriented are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Zlōstye Vli̽ Hadfow has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Zlōstye Vli̽ Hadfow ’s existence has dried up and the city is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that Zlōstye Vli̽ Hadfow is in this condition because there is something terribly wrong with the city. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Zlōstye Vli̽ Hadfow long.

Civic Infrastructure

Zlōstye Vli̽ Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Zlōstye Vli̽ Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zlōstye Vli̽ Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zlōstye Vli̽ Hadfow's parks.

Zlōstye Vli̽ Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zlōstye Vli̽ Hadfow.

Zlōstye Vli̽ Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Zlōstye Vli̽ Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zlōstye Vli̽ Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Zlōstye Vli̽ Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Zlōstye Vli̽ Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zlōstye Vli̽ Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zlōstye Vli̽ Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zlōstye Vli̽ Hadfow's public wards, blessings, and other arcane systems.

Zlōstye Vli̽ Hadfow possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Zlōstye Vli̽ Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zlōstye Vli̽ Hadfow's natural decorations nor waterways.

Zlōstye Vli̽ Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Zlōstye Vli̽ Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Zlōstye Vli̽ Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The locals have cut a deal with some unspeakable entity, trading some form of tribute (benign of horrific) in exchange for the being’s forbearance or assistance. Outsiders may be ignorant of the bargain, or they may know that the community is in thrall but be too fearful of its master to take action against them. The creature likely serves as a protector as well as a tyrant, so the locals may be content with the deal even if it doesn’t offer any further inducement or aid.

Zlōstye Vli̽ Hadfow's mayor's house was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Zlōstye Vli̽ Hadfow every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Fogwarden near Zlōstye Vli̽ Hadfow are known to be more aggressive than normal.

Zlōstye Vli̽ Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves square dance to channel Augury energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 12
  • Farmers: 20
  • Farm Laborer: 29
  • Hunters: 21
  • Milk Maids: 15
  • Ranchers: 8
  • Ranch Hands: 18
  • Shepherds: 16
    • Farmland: 26402 m2
    • Cattle and Similar Creatures: 1621
    • Poultry: 19461
    • Swine: 1297
    • Sheep: 64
    • Goats: 12
    • Horses, Mounts, and Beasts of Burden: 648

Craftsmen

  • Arms and Toolmakers: 12
  • Blacksmiths: 15
  • Bookbinders: 8
  • Buckle-makers: 9
  • Cabinetmakers: 14
  • Candlemakers: 22
  • Carpenters: 21
  • Clothmakers: 18
  • Coach and Harness Makers: 6
  • Coopers: 16
  • Copper, Brass, Tin, Zinc, and Lead Workers: 9
  • Copyists: 6
  • Cutlers: 5
  • Fabricworkers: 15
  • Farrier: 37
  • Furriers: 4
  • Glassworkers: 24
  • Gunsmiths: 14
  • Harness-Makers: 6
  • Hatters: 11
  • Hosiery Workers: 4
  • Jewelers: 7
  • Leatherwrights: 18
  • Locksmiths: 6
  • Matchstick makers: 10
  • Musical Instrument Makers: 8
  • Painters, Structures and Fixtures: 8
  • Paper Workers: 9
  • Plasterers: 9
  • Pursemakers: 10
  • Roofers: 7
  • Ropemakers: 6
  • Rugmakers: 6
  • Saddlers: 12
  • Scabbardmakers: 13
  • Scalemakers: 6
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 6
  • Shoemakers: 6
  • Soap and Tallow Workers: 25
  • Tailors: 44
  • Tanners: 8
  • Upholsterers: 9
  • Watchmakers: 9
  • Weavers: 19
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 4
  • Beer-Sellers: 8
  • Booksellers: 10
  • Butchers: 17
  • Chandlers: 16
  • Chicken Butchers: 17
  • Entrepreneurs: 6
  • Fine Clothiers: 16
  • Fishmongers: 16
  • Florists: 3
  • Potion Sellers: 11
  • Resellers: 24
  • Spice Merchants: 8
  • Wine-sellers: 12
  • Wheelwright: 9
  • Woodsellers: 6

Service workers

  • Bakers: 36
  • Barbers: 30
  • Coachmen: 9
  • Cooks: 24
  • Doctors: 14
  • Gamekeepers: 10
  • Grooms: 5
  • Hairdressers: 19
  • Healers: 19
  • Housekeepers: 19
  • Housemaids: 38
  • House Stewards: 19
  • Inns: 6
  • Laundry maids: 11
  • Maidservants: 20
  • Nursery Maids: 12
  • Pastrycooks: 23
  • Restaurateur: 24
  • Tavern Keepers: 23

Specialized Laborer

  • Ashworkers: 8
  • Bleachers: 6
  • Chemical Workers: 3
  • Coal Heavers: 12
  • In-Town Couriers: 14
  • Long Haul Couriers: 14
  • Dockyard Workers: 12
  • Gas Workers: 3
  • Hay Merchants: 5
  • Leech Collectors: 16
  • Millers: 14
  • Miners: 15
  • Oilmen and Polishers: 10
  • Postmen: 14
  • Pure Finder: 8
  • Skinners: 19
  • Sugar Refiners: 3
  • Tosher: 9
  • Warehousemen: 23
  • Watercarriers: 12
  • Watermen, Bargemen, etc.: 20

Skilled Laborers

  • Accountants: 8
  • Alchemist: 10
  • Clerk: 14
  • Dentists: 6
  • Educators: 19
  • Engineers: 9
  • Gardeners: 6
  • Mages: 4
  • Plumbers: 6
  • Pharmacist: 7
  • Professors: 2
  • Scientists: 4
  • Wizards: 2

Civil Servants

  • Adventurers: 6
  • Bankers: 9
  • Civil Clerks: 15
  • Civic Iudex: 7
  • Consultants: 4
  • Exorcist: 14
  • Fixers: 7
  • Kami Clerk: 12
  • Landlords: 14
  • Lawyers: 7
  • Legend Keepers: 11
  • Militia Officers: 46
  • Monks, Monastic: 19
  • Monks, Civic: 19
  • Historian, Oral: 14
  • Historian, Textual: 7
  • Policemen, Sheriffs, etc.: 14
  • Priests: 24
  • Rangers: 8
  • Rat Catchers: 9
  • Scholars: 10
  • Spiritualist: 12
  • Slayers: 3
  • Storytellers: 24
  • Military Officers: 22

Cottage Industries

  • Brewers: 19
  • Comfort Services: 27
  • Enchanters: 7
  • Herbalists: 7
  • Jaminators: 21
  • Needleworkers: 21
  • Potters: 10
  • Preserve Makers: 17
  • Quilters: 9
  • Seamsters: 30
  • Spinners: 21
  • Tinker: 7
  • Weaver: 17

Artists

  • Actors: 6
  • Architects: 2
  • Bards: 10
  • Costumers: 3
  • Dancers: 7
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 6
  • Inlayers: 6
  • Musicians: 17
  • Painters, Art: 3
  • Playwrights: 6
  • Sculptors, Art: 5
  • Wood Carvers: 25
  • Writers: 21

Produce Industries

  • Butter Churners: 24
  • Canners: 18
  • Cheesmakers: 22
  • Ice Merchants: 2
  • Millers: 12
  • Picklers: 10
  • Smokers: 8
  • Stockmakers: 6
  • Tobacconists: 10
  • Tallowmakers: 13

2362 of Zlōstye Vli̽ Hadfow's population work within a Foundational Occupation.

3607 of Zlōstye Vli̽ Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 518 (8%) are noncontributers.

Points of Interest

The roads leading into Zlōstye Vli̽ Hadfow possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

The the a small bag of Illusion, an a small bag imbued with great amounts of Illusion energies was created near Zi̽-zle̜ Hadfow by in time immemorial, reportedly some time during the late 2nd century.

History